Apr 26, 2007, 03:08 PM // 15:08
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#41
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Mekkakat
so you're saying an assassin can last in pve, hold aggro in pve, lead in pve, and keep its damage dealing, energy contained, pure overall dps higher than a warrior??
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Meh. I don't have any trouble doing that. Assassin's Promise keeps everything fresh. Admittedly, I do have a nice set of heroes.... and one thing which is DEFINITELY more useful to me than a single warrior:
Fleshy McGolem and the Shamblers...
Then again, I'm not even saying that they necessarily do more damage than a warrior could (though with Sousuke's Greater Conflag and Mark of Rodgort, they certainly help more).... but AI enemies often don't distinguish in importance between an Assassin wailing on their team's monk.... and the Jagged Horror poking at their legs.
When there are a good 18 targets for the enemy to pay attention to... the odds of any of them being my Assassin are fairly low.... and with THAT taken into consideration, how could a warrior be any better?
[Maybe I should set all my heroes half-ranger and get them all to bring pets for extra targets =p]
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Apr 26, 2007, 03:22 PM // 15:22
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#42
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by clawofcrimson
Warriors
spiking:-------
pressure:-------
Assasin
spiking:----------
pressure:---
Dervish
spiking:---
pressure:---------
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Out of all the long drawn out answers, this one still sums it up the best.
A warrior can deal decent pressure even using no attacks and have the armor to be able to survive in the front line for extended periods of time. Adrenal can be built up and used up in one big attack chain to also deal strong spikes. Rage of the Ntouka can also be used in some builds to allow for an instantaneous adrenal charge and spike (example: http://www.guildwarsguru.com/forum/s...php?t=10145947)
Assasins of course have skills that are designed to be chained and deal spikes. Pressure is possible, but with the low damage of daggers, there isn't much capability for an assassin to be a pressure dealer.
Dervish, like warriors, deal very good damage with scythes, even when using no attack skills (especially because of the potential AoE effect). They also have strong defenses in the form of enchants and forms to allow long term front line damage dealing. However, their attack skills generally limit them to constant high damage that can be continuously dealt and generally not expended too quickly.
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Apr 26, 2007, 03:24 PM // 15:24
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#43
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Desert Nomad
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wow, some people here are smoking some serious stuff... Warriors NOT dealing damage? Dervishes ONLY dealing damage? Assassins CAN absorb damage? what the hell is wrong with you people?
Warrior is the king of deep wound, although the Dervish with the right builds can do that just as effectively. an Assassin also has the ability to deep wound inside his chain, only effective for spiking though...
all 3 classes can dish out plenty of conditions however the Assassin can only do so inside a spike...
all 3 classes have the ability to spike, Warriors can do it most frequently, than the Dervish and than the Assassin however the Assassin has the strongest, yet vulnerable, spike than the Warrior and than the Dervish.
both Warriors and Dervishes can pressure and both have excellent defensive capabilities as well as pressure skills, it's all a matter of style and vulnerability.
Warrior is the easiest class to play, however not so easy to perfect, than the Assassin and than the Dervish.
overall the Warrior is the most stable spiker/pressurer, with the Dervish coming in a close second and the Assassin isnt stable but relies on the surprise factor and shadowsteps.
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Apr 26, 2007, 05:21 PM // 17:21
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#44
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Whiner
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i agree with everything that Zling said minus the part about sins doing the most dps overall. thats only in a chain, thus meaning once recharges are put into consideration, the dps is practically halved if not cut into a 1/4. burst dps i would say is tied with warriors and maybe a lil over depending on the chain, and dervs really dont deep wound unless they bring the elite or wounding strike/melan. tooty toot toot
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May 22, 2007, 03:53 PM // 15:53
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#45
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Desert Nomad
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In PvP, I normally use a warrior (hammer) build capable of killing 90% of enemies in 3 or 4 hits, with enough tactic for heal myself (2 of the 3-4 hits are knockdowns) and I can remake adrenaline plenty fast for the next spike and giving very big pressure in the progress.
I don't think an assassin is capable of doing that, and better I don't even start to talk about dervishes. BTW, please don't misunderstand me, I know assassins have a big spike potential (I even have one in PvE), but they need to much hits for do it, so anti-melee hexes are devastating, also they need more skill slots for the spike so less space for healing/protect themselves.
Saying a warrior is bad doing damage is plenty stupid and ignorant, indeed, I think there are no way to make more damage. At least you take an AoE elementalist with a lot of enemies in the same place, or take a assassin for kill just one enemy and wait skill recharging, because an assassin without skills do nearly no damage at all.
This post look like I am a Warrior lover, well, not really (even when I have a PvE one). Many professions are funnier to play, including assassin.
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May 22, 2007, 05:14 PM // 17:14
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#46
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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A sin DPS chain, not relying on an elite:
[skill]Unsuspecting strike[/skill][skill]Wild strike[/skill][skill]Critical strike[/skill][skill]Death blossom[/skill]
Alternate Critical strikes and Death blossom.
You can start a chain every 4 seconds, which is conveniently less than the average lenght of the whole chain. Critical strikes sustains efficiently your energy.
Then you have your DPS sin. And a free elite slot.
I won't enter the topic on which is better blah blah.
It's really a matter of opinion, as you can build any of these melee toons for whatever suits you, spiking or DPS.
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May 22, 2007, 06:38 PM // 18:38
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#47
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Academy Page
Join Date: Jan 2007
Location: Puerto Rico
Profession: D/
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The problem with the newer classes (at least for me) is the less versatility on skills. I don't know about you guys, but I have a Dervish and I like him, but unlike my warrior I often find the number of skills to choose is more limiting in a Dervish, and most Dervishes rely too heavily on their own skills unlike a warrior, who can combine more effectively skills from a secondary profession. I'm not saying a Dervish can't do it, but a warrior can do it more effectively. A warrior also has skills across all the 3 campaigns (130 including the 36 elites), while a dervish has like 75 including elites (15 elites). I think a warrior has more versatility on available skills.
Remember I said AT LEAST FOR ME.
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May 22, 2007, 10:36 PM // 22:36
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#48
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Desert Nomad
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Quote:
Originally Posted by MrDark88
......Remember I said AT LEAST FOR ME.
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Well, it's not your opinion, it's the TRUTH! so, this is at least for you, for me, and for everybody
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